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package dao |
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import ( |
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"context" |
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"net/url" |
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"strconv" |
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"time" |
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"go-common/app/job/openplatform/article/model" |
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"go-common/library/cache/redis" |
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"go-common/library/ecode" |
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"go-common/library/log" |
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) |
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const ( |
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_gameSyncURL = "http://line3-h5-mobile-api.biligame.com/h5/internal/article/sync" |
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_typeAdd = "1" |
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_typeUpdate = "2" |
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_typeDel = "3" |
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_gameKey = "artjob_game_mids" |
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) |
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// GameSync game sync |
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func (d *Dao) GameSync(c context.Context, action string, cvid int64) (err error) { |
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params := url.Values{} |
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params.Set("timestamp", strconv.FormatInt(time.Now().Unix()*1000, 10)) |
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var tp string |
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if action == model.ActInsert { |
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tp = _typeAdd |
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} else if action == model.ActUpdate { |
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tp = _typeUpdate |
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} else { |
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tp = _typeDel |
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} |
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params.Set("type", tp) |
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params.Set("article_id", strconv.FormatInt(cvid, 10)) |
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resp := struct { |
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Code int |
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}{} |
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if err = d.gameHTTPClient.Post(c, _gameSyncURL, "", params, &resp); err != nil { |
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log.Error("game: d.gameHTTPClient.Post(%s) error(%+v)", _gameSyncURL+params.Encode(), err) |
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PromError("game:同步数据") |
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return |
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} |
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if resp.Code != 0 { |
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err = ecode.Int(resp.Code) |
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log.Error("game: d.gameHTTPClient.Get(%s) code: %v error(%+v)", _gameSyncURL, resp.Code, err) |
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PromError("game:同步数据") |
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return |
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} |
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log.Info("game: dao.GameSync success action: %v cvid: %v", action, cvid) |
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return |
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} |
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// CacheGameList . |
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func (d *Dao) CacheGameList(c context.Context) (mids []int64, err error) { |
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conn := d.redis.Get(c) |
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defer conn.Close() |
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if mids, err = redis.Int64s(conn.Do("ZRANGE", _gameKey, 0, -1)); err != nil { |
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PromError("redis:游戏列表缓存") |
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log.Error("conn.Zrange(%s) error(%+v)", _gameKey, err) |
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} |
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return |
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} |
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// AddCacheGameList . |
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func (d *Dao) AddCacheGameList(c context.Context, mids []int64) (err error) { |
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var ( |
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key = _gameKey |
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conn = d.redis.Get(c) |
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count int |
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) |
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defer conn.Close() |
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if len(mids) == 0 { |
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return |
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} |
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if err = conn.Send("DEL", key); err != nil { |
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PromError("redis:删除游戏列表缓存") |
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log.Error("conn.Send(DEL, %s) error(%+v)", key, err) |
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return |
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} |
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count++ |
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for i, mid := range mids { |
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score := i |
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if err = conn.Send("ZADD", key, "CH", score, mid); err != nil { |
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PromError("redis:增加游戏列表缓存") |
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log.Error("conn.Send(ZADD, %s, %d, %v) error(%+v)", key, score, mid, err) |
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return |
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} |
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count++ |
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} |
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if err = conn.Send("EXPIRE", key, d.gameCacheExpire); err != nil { |
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PromError("redis:游戏列表缓存设定过期") |
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log.Error("conn.Send(EXPIRE, %s, %d) error(%+v)", key, d.gameCacheExpire, err) |
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return |
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} |
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count++ |
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if err = conn.Flush(); err != nil { |
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PromError("redis:增加游戏列表缓存flush") |
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log.Error("conn.Flush error(%+v)", err) |
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return |
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} |
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for i := 0; i < count; i++ { |
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if _, err = conn.Receive(); err != nil { |
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PromError("redis:增加游戏列表缓存receive") |
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log.Error("conn.Receive error(%+v)", err) |
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return |
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} |
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} |
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return |
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}
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